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Your account helps you use the website.

The website uses Firebase Authentication for accounts and Google Analytics for bounded product events. Published game builds and locally tested companion features have different capabilities; a local check does not establish a hosted service.

Optional AI co-commander

The published browser build runs without the local companion. The Windows release page lists the AI options offered by that installer. The newer browser integration and Mac candidate are locally tested and await publication.

Local and external requests

AI Off keeps manual gameplay available. A local companion can use deterministic alerts and grounded advice without a model. If you deliberately configure an external model endpoint, question text and a compact, fog-respecting match observation can be sent to that endpoint under its own terms. Optional visual or audio processing depends on the runtime you install and configure; do not assume it is present in a game download.

The locally tested Mac candidate includes no model, microphone transcription or speech runtime. It starts with hosted access and automatic model installation disabled. Its reviewed native order controls do not establish neural inference or voice-conversation availability.

Hosted service status

A hosted co-commander is not advertised as available. The accepted companion contract requires verified server authentication, explicit provider approval and durable per-user and global budget enforcement before activation. The locally tested policy is a reference seam, not deployed cost enforcement. We do not promise anonymous access, an allowance, retention periods or a particular provider for an unverified service.

Your control over orders

Advice is read-only. In the accepted local integration, an order must be proposed, shown for review and explicitly applied by its displayed proposal ID. A lost confirmation reply leaves the outcome unknown until checked; it is not evidence that no order was sent. You can turn the companion off and continue manual play.

Account data

Firebase Authentication stores account identity and sign-in information, including your name, email address, account identifier and account timestamps. We use it to sign you in, secure website features and support your account. Vercel hosts the website and handles network requests.

The parked Earth map can request map tiles from OpenStreetMap. That tile request exposes your network address and the requested map area to the tile service.

Usage analytics

Website and game events can be associated with your pseudonymous Firebase user ID in Google Analytics: sign-ups and sign-ins, play and download clicks, the game loading, matches starting and ending (mode, map, faction, result), multiplayer matches (number of players and AI), applied AI co-commander suggestions, and game errors. A click does not establish a completed download or a game start: the game reports those itself when it loads and when a match begins.

We do not send your name, email, free-text mission prompt, search query, exact latitude and longitude, match codes or connection details to Google Analytics.

Our Firebase database keeps a few counts for your account (matches, multiplayer matches, applied suggestions and errors) and overall totals.

Activity notices to the team

A sign-up, your first match, each multiplayer match start, game errors and product milestones send a private email to the RTS AI team. It includes your account name and email, an approximate location derived from your network address (country, region and city), your browser and operating system, and the page you came from. These notices are never sent to Google Analytics.

Multiplayer

To start a direct match, your browser briefly stores a connection description, including the network addresses it can be reached on, in our Firebase database. Only the match host can read it. It is deleted as soon as you are seated in the lobby or turned away, and the match itself is deleted when it starts or is closed. During a match, your browser connects directly to the host’s, so players in the same match can see each other’s network addresses.

Saved maps

When you save a battlefield from the Earth studio, our Firebase database keeps it with your user ID: its name, the place and coordinates you picked, its settings, a preview picture and the map itself. Only you see your list of saved maps, but any signed-in player who has a map’s link or joins your match can load it, so the people you play with get your map. You can delete a saved map from the studio at any time.

Product feedback

Feedback you deliberately submit includes your Firebase account identity. It can be saved as a private GitHub issue, or accepted through a queued Firebase mail notification if issue creation fails. The receipt states whether an issue exists and whether a notification was queued; it does not confirm email delivery. If both paths fail, the form keeps your draft for retry.

You can add screenshots (and mark them up first), one voice note and files: images, video, audio or text, up to 10 MB each. In the browser game, opening Feedback during a match attaches a picture of the battlefield, which you can remove before sending. Nothing is sent until you press send. The files are stored privately in our Firebase database with your account identifier, and only the RTS AI team can open them; the private issue and the team's alert name the files and link to that team-only page. Files stay until the team removes them.

The microphone button in a text box uses your browser's speech recognition (in Chrome, Google's service) to type for you; it attaches no audio. A voice note is a recording you choose to attach.

You can optionally include bounded browser, console and network diagnostics. Page HTML, form values, request bodies, headers and URL queries are not captured. Written feedback and diagnostics are never sent to Google Analytics.

Your controls

You can sign out from the account menu. Account deletion and data-export controls remain planned before the website leaves alpha.

Public downloads

Browsing the site and downloading public game builds do not require an RTS AI account. Playing in the browser, the Map Workshop, the Faction Studio, the Faction viewer and the Earth Mission Studio require a free account, as do interactive website AI features. That website account does not enable a hosted in-game model service.