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Flag of Libya
Original roster · Soviets

Libya

The original Soviet arsenal, as the game builds it.

  • 8Infantry
  • 6Vehicles
  • 1Aircraft
  • 4Naval
  • 14Base
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THE FORCE

Units, buildings & defenses

33 entries in the RTS AI rules.

Infantry8

  • Engineer$500
  • Attack Dog$200
  • Rifleman$100
  • Attack Drone$500
  • Arc Trooper$500
  • Flak Trooper$300
  • Demolition Specialist$600
  • Control Specialist$1,200

Vehicles6

  • Armed Harvester$1,400
  • Heavy Tank$900
  • AA Carrier$500
  • Heavy Assault Tank$1,750
  • Mobile Construction Vehicle$3,000
  • Demolition Truck$1,500

Aircraft1

  • Heavy Airship$2,000

Naval4

  • Amphibious Transport$900
  • Attack Submarine$1,000
  • Sea Scorpion$900
  • Assault Submersible$1,000

Defenses3

  • Sentry Gun$500
  • Flak Cannon$1,000
  • Arc Coil$1,500

Buildings11

  • Power Plant$600
  • Wall$100
  • Barracks$500
  • Ore Refinery$2,000
  • Vehicle Factory$2,000
  • Naval Yard$1,000
  • Radar Tower$1,000
  • Service Depot$800
  • EW Array$2,500
  • Tech Center$2,000
  • Heavy Power Plant$1,000

Costs and stats come from this mode’s rules; bars compare units of the same kind. Country bonuses and upgrades can change play. These are development rosters, not a promise of public release coverage. Shared units are shown with Westwood’s original art. EA has not endorsed and does not support this product.

About this guide

Names, categories, costs and stats are measured from the game rules. Modern faction strategies are editorial guidance, and balance is still being refined.

RTS AI rule revision: b6794bd228b5. Unit pictures are rendered from the project’s own 3D models; original factions show their flag and names only. National flags: flag-icons (MIT).