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Flag of Türkiye
Anatolian Guard

Türkiye

Keep the initiative. Keep moving.

  • 7Infantry
  • 8Vehicles
  • 3Aircraft
  • 4Naval
  • 14Base
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Türkiye lineup: infantry, armor, aircraft, ships and defenses

How to play

Pair your armored spearhead with reconnaissance and air cover. Change the direction of pressure before the opponent settles.

Strengths

Mechanized flexibility and drone-supported attacks.

Know the limits

Force unsupported units into fights and contest drone routes with air defense.

The Anatolian Guard is a fictional combined-arms force built to cross difficult ground without losing cohesion. Mechanized armor, drones and electronic warfare support a flexible approach to contested straits and inland routes.

IDENTITY

The homeland first. The initiative always.

Anatolia has been a crossroads and a shield for thousands of years, and we are its guardians. We call every soldier Mehmetçik, and the whole nation stands behind that name. We build our own drones, our own armor and our own future, so no distant capital can switch them off. We are a bridge between continents, and a bridge must be guarded from both sides. Independence, honour and hospitality are not slogans to us; they are the oath we keep.

RIVALS’ VIEW

Through their enemies’ eyes

Flag of IranIran · propaganda

They keep one foot in a distant alliance and the other on their neighbours' borders. Their drones are sold to every side of every quarrel, and they call that independence.

Flag of ChinaChina · grievance

Ankara dreams of trade corridors that bypass everyone else's and calls its ambition a bridge. A guard who decides who may cross is no longer a bridge; he is a tollgate.

Flag of HezbollahHezbollah · grievance

They speak for the region in every forum, then send armor across their neighbours' borders and call it security. The Anatolian Guard moves fast, and it rarely asks permission.

In-world perspectives in a fictional game conflict. Each identity is a faction's own in-game self-image; each rival view is in-game propaganda or a grievance voiced by a named rival faction. None of it describes real people, faiths or events, or the real-world capability of any force.

THE FORCE

Units, buildings & defenses

36 entries in the RTS AI rules, 19 unique to Türkiye.

Buildings11

  • Power Plant$800
  • Wall$100
  • Barracks$500
  • Ore Refinery$2,000
  • Vehicle Factory$2,000
  • Naval Yard$1,000
  • Airfield$1,000
  • Service Depot$800
  • Strategic Uplink$2,500
  • Tech Center$2,000
  • Refinery Purifier$1,000

Costs and stats come from this mode’s rules; bars compare units of the same kind. Country bonuses and upgrades can change play. These are development rosters, not a promise of public release coverage. Shared units are shown with Westwood’s original art. EA has not endorsed and does not support this product.

About this guide

Names, categories, costs and stats are measured from the game rules. Modern faction strategies are editorial guidance, and balance is still being refined.

RTS AI rule revision: b6794bd228b5. Unit pictures are rendered from the project’s own 3D models; original factions show their flag and names only. National flags: flag-icons (MIT).