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Flag of Iran
Distributed Denial

Iran

Make every approach a difficult choice.

  • 6Infantry
  • 7Vehicles
  • 4Aircraft
  • 3Naval
  • 14Base
Iran lineup: infantry, armor, aircraft, ships and defenses

How to play

Build overlapping coverage and keep scouting. Move your armor under protection instead of committing it alone.

Strengths

Layered denial and mobile combined arms.

Know the limits

Scout coverage gaps, split the defense and pressure isolated specialists.

In this fictional theatre, a dispersed defense turns coastlines and narrow approaches into contested ground. Iran’s force combines reconnaissance, mobile armor and overlapping air defense to make the opponent fight on unfavorable terms.

IDENTITY

Every approach is ours to guard.

We are heirs of a civilization older than most of the maps that tried to draw us smaller. Our poets taught us to love this land, and our faith taught us patience and the dignity of sacrifice. Long years of pressure did not break us; they taught us to build our own tanks, our own air defense and our own way of fighting. We do not need to reach far, only to make every mountain pass and every mile of coast cost an invader more than he can pay. Sovereignty is not given; it is guarded.

RIVALS’ VIEW

Through their enemies’ eyes

Flag of IsraelIsrael · propaganda

Iran's command calls it defense, yet its rockets and drones keep turning up on every front line except its own. A country that guards its own passes so carefully is remarkably generous with other people's wars.

Flag of Saudi ArabiaSaudi Arabia · grievance

They speak of brotherhood across the Gulf while their missile ranges grow every year. A neighbour that turns every coastline into a firing range cannot be trusted with straits the whole region depends on.

Flag of TürkiyeTürkiye · propaganda

An old rival wearing new slogans. They would rather ring a region with fortresses than trade with it openly, and their layered defenses are built to keep out change as much as enemies.

In-world perspectives in a fictional game conflict. Each identity is a faction's own in-game self-image; each rival view is in-game propaganda or a grievance voiced by a named rival faction. None of it describes real people, faiths or events, or the real-world capability of any force.

THE FORCE

Units, buildings & defenses

34 entries in the Classic rules, 17 unique to Iran. Pictured with the RTS AI models.

Buildings11

  • Power Plant$600
  • Wall$100
  • Barracks$500
  • Ore Refinery$2,000
  • Vehicle Factory$2,000
  • Naval Yard$1,000
  • Radar Tower$1,000
  • Service Depot$800
  • EW Array$2,500
  • Tech Center$2,000
  • Heavy Power Plant$1,000

Costs and stats come from this mode’s rules; bars compare units of the same kind. Country bonuses and upgrades can change play. These are development rosters, not a promise of public release coverage. Shared units are shown with Westwood’s original art. EA has not endorsed and does not support this product.

About this guide

Names, categories, costs and stats are measured from the game rules. Modern faction strategies are editorial guidance, and balance is still being refined.

Classic rule revision: b6794bd228b5. Unit pictures are rendered from the project’s own 3D models; original factions show their flag and names only. National flags: flag-icons (MIT).