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Flag of Saudi Arabia
Red Sea Command

Saudi Arabia

Hold the corridor. Protect the lifeline.

  • 7Infantry
  • 6Vehicles
  • 2Aircraft
  • 4Naval
  • 14Base
Saudi Arabia lineup: infantry, armor, aircraft, ships and defenses

How to play

Use armor to anchor the push and infantry to secure the ground it takes.

Strengths

Durable armored formations supported by infantry and air power.

Know the limits

Avoid frontal armor trades; scout and pressure exposed support routes.

In the fictional Red Sea 2026 campaign, Saudi forces must keep vital routes open under pressure. Heavy armor and professional infantry anchor a force that can hold ground while air power supports the next advance.

IDENTITY

Guard the lifeline. Keep your word.

We are children of the desert and the sea, from families who kept their word when the land gave them little else. Our faith teaches generosity to the guest and steadfastness in hardship, and we hold to both. Today we are building cities, industries and a future our grandparents could only imagine. The Red Sea corridor carries that future and the livelihoods of millions on both shores, so we hold it open. Our National Guard stands where the line must not break.

RIVALS’ VIEW

Through their enemies’ eyes

Flag of YemenYemen · grievance

They answered our quarrels with air power and blockades, and called it stability. Their wealth can buy the heaviest armor in the world, but it cannot buy our consent.

Flag of IranIran · propaganda

They own the newest tanks money can buy and still invite distant powers to guard their skies. A fortress rented from strangers is only as loyal as the next payment.

Flag of HezbollahHezbollah · grievance

Their money moves faster than their armies, and it always seems to arrive on the far side of our fight. They lecture the region about stability while choosing partners by what they can sell.

In-world perspectives in a fictional game conflict. Each identity is a faction's own in-game self-image; each rival view is in-game propaganda or a grievance voiced by a named rival faction. None of it describes real people, faiths or events, or the real-world capability of any force.

THE FORCE

Units, buildings & defenses

33 entries in the Classic rules, 16 unique to Saudi Arabia. Pictured with the RTS AI models.

Buildings11

  • Power Plant$800
  • Wall$100
  • Barracks$500
  • Ore Refinery$2,000
  • Vehicle Factory$2,000
  • Naval Yard$1,000
  • Airfield$1,000
  • Service Depot$800
  • Strategic Uplink$2,500
  • Tech Center$2,000
  • Refinery Purifier$1,000

Costs and stats come from this mode’s rules; bars compare units of the same kind. Country bonuses and upgrades can change play. These are development rosters, not a promise of public release coverage. Shared units are shown with Westwood’s original art. EA has not endorsed and does not support this product.

About this guide

Names, categories, costs and stats are measured from the game rules. Modern faction strategies are editorial guidance, and balance is still being refined.

Classic rule revision: b6794bd228b5. Unit pictures are rendered from the project’s own 3D models; original factions show their flag and names only. National flags: flag-icons (MIT).