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Flag of Yemen
Red Sea Resistance

Yemen

Choose the moment, not the front line.

  • 6Infantry
  • 7Vehicles
  • 1Aircraft
  • 4Naval
  • 14Base
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Yemen lineup: infantry, armor, aircraft, ships and defenses

How to play

Scout first, attack exposed targets and relocate. Preserve mobile units for the next opportunity.

Strengths

Mobile harassment and asymmetric strike pressure.

Know the limits

Cover vulnerable routes and intercept light vehicles before they can disengage.

Across the fictional Red Sea 2026 theatre, a lighter force contests supply routes through mobility and selective pressure. Technicals and strike drones reward choosing engagements carefully instead of matching heavy armor head-on.

IDENTITY

Steadfast as the mountains.

Ours is the ancient land of Saba, of terraced mountains, coffee and caravan roads older than empires. We are mountain people and sea people, bound by tribe, faith and an unbending sense of dignity. Others have tried to command these mountains, and the mountains outlasted them. We have little steel, so we fight with speed, patience and ingenuity: a pickup truck, a drone and a crew that knows every road. We would rather be poor and free than rich and told where to stand.

RIVALS’ VIEW

Through their enemies’ eyes

Flag of Saudi ArabiaSaudi Arabia · grievance

They turn a sea lane that feeds two continents into a gamble. Their drones are cheap, but every merchant crew they endanger belongs to someone who never chose a side.

Flag of IsraelIsrael · propaganda

Their command fires at targets far beyond its own borders to win applause at home. A leadership that needs a distant enemy to stay united is fighting for slogans, not for the people it claims to protect.

Flag of ChinaChina · propaganda

Harassing a shipping lane does not make anyone a navy. Every container they delay raises the price of bread in ports that have nothing to do with their war.

In-world perspectives in a fictional game conflict. Each identity is a faction's own in-game self-image; each rival view is in-game propaganda or a grievance voiced by a named rival faction. None of it describes real people, faiths or events, or the real-world capability of any force.

THE FORCE

Units, buildings & defenses

32 entries in the RTS AI rules, 15 unique to Yemen.

Buildings11

  • Power Plant$600
  • Wall$100
  • Barracks$500
  • Ore Refinery$2,000
  • Vehicle Factory$2,000
  • Naval Yard$1,000
  • Radar Tower$1,000
  • Service Depot$800
  • EW Array$2,500
  • Tech Center$2,000
  • Heavy Power Plant$1,000

Costs and stats come from this mode’s rules; bars compare units of the same kind. Country bonuses and upgrades can change play. These are development rosters, not a promise of public release coverage. Shared units are shown with Westwood’s original art. EA has not endorsed and does not support this product.

About this guide

Names, categories, costs and stats are measured from the game rules. Modern faction strategies are editorial guidance, and balance is still being refined.

RTS AI rule revision: b6794bd228b5. Unit pictures are rendered from the project’s own 3D models; original factions show their flag and names only. National flags: flag-icons (MIT).