← All factions
Flag of China
Haitan Network

China

Coordination is your strongest weapon.

  • 7Infantry
  • 7Vehicles
  • 3Aircraft
  • 5Naval
  • 14Base
China lineup: infantry, armor, aircraft, ships and defenses

How to play

Keep specialists and escorts close to your main force. Use reconnaissance to commit your armor where it matters.

Strengths

Coordinated armor, specialist support and sea-to-land pressure.

Know the limits

Disrupt the supporting units and attack separated formations.

A scattered force can hold ground. A connected force can choose where the battle happens. China’s fictional Haitan Network brings reconnaissance, precision armor and maritime reach into one coordinated offensive.

IDENTITY

Many hands. One network.

We remember an age when others drew the lines of our coast for us, and we promised it would never happen again. Our strength is not one hero but millions working as one: engineers, sailors, scouts and tank crews linked into a single network. We build ports, roads and ships, and we defend what we have built. Patience and discipline are our oldest virtues, so when the network moves, it moves together. We fight so that the sea brings trade to our shores, never invaders.

RIVALS’ VIEW

Through their enemies’ eyes

Flag of TürkiyeTürkiye · propaganda

Haitan engineers lay roads and ports across half the world and call it partnership. Every new pier seems long enough for a carrier, and every loan arrives with a network attached.

Flag of Saudi ArabiaSaudi Arabia · grievance

They enter our sea lanes as customers and stay as a navy. Their drone carriers patrol waters they never had to defend, and nobody outside the network ever gets a say.

Flag of YemenYemen · grievance

Distant fleets sail into our waters and call it protecting trade. Whose trade, and whose waters? A network that watches everything still does not understand the people on the shore.

In-world perspectives in a fictional game conflict. Each identity is a faction's own in-game self-image; each rival view is in-game propaganda or a grievance voiced by a named rival faction. None of it describes real people, faiths or events, or the real-world capability of any force.

THE FORCE

Units, buildings & defenses

36 entries in the Classic rules, 20 unique to China. Pictured with the RTS AI models.

Buildings12

Shared
  • Power Plant$800
  • Wall$100
  • Barracks$500
  • Ore Refinery$2,000
  • Vehicle Factory$2,000
  • Naval Yard$1,000
  • Airfield$1,000
  • Service Depot$800
  • Strategic Uplink$2,500
  • Tech Center$2,000
  • Refinery Purifier$1,000

Costs and stats come from this mode’s rules; bars compare units of the same kind. Country bonuses and upgrades can change play. These are development rosters, not a promise of public release coverage. Shared units are shown with Westwood’s original art. EA has not endorsed and does not support this product.

About this guide

Names, categories, costs and stats are measured from the game rules. Modern faction strategies are editorial guidance, and balance is still being refined.

Classic rule revision: b6794bd228b5. Unit pictures are rendered from the project’s own 3D models; original factions show their flag and names only. National flags: flag-icons (MIT).